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The wiki says Doomretro is 180,000 lines of code. That seems high to me, without ever having looked at the code. I have worked on simple games in the past whic
by rayval 2y ago
The wiki says Doomretro is 180,000 lines of code. That seems high to me, without ever having looked at the code.
I have worked on simple games in the past which are in the low tens of thousands LOC. I understand AAA games can be several millions of lines of code. Minecraft is reportedly 1.8M.
However, Chocolate Doom (the precursor for Doomretro) is around 50kloc, according to [1]. Wonder what changes were made to more than double the code size.
[1] https://medium.com/@atroche/a-quick-comparison-of-the-size-of-various-doom-codebases-6ac91ce49a1d https://medium.com/@atroche/a-quick-comparison-of-the-size-o...
- ropejumper 2y agoMore than triple if your numbers are right. That does sound like a lot.