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Agreed! And indeed we are still considering switching Rio to a Canvas + WebGL/WebGPU. The reason we've decided against it for now is accessibility, and weird ed
by Sn3llius 2y ago
Agreed! And indeed we are still considering switching Rio to a Canvas + WebGL/WebGPU. The reason we've decided against it for now is accessibility, and weird edge cases such as Copy & Pasting.
- moritzwarhier 2y agoWhat about text rendering? Apart from native a11y, hackability/"DX" and affordances like text selection, I feel that text rendering is a big moat of classic web technologies.