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A bullet hell game written in bash
- andybak 2y agoI swear this is a post title I saw the LLM that was trained on HN archives come up with.
- bitwize 2y agoIt'd be peak hackernews (in a good way) if someone saw that AI headline and thought, "Hey, I think I'll actually write that!"
- forrestthewoods 2y agoHideous, I hate-love it. Has anyone made Doom in bash?
- eep_social 2y agoI think Doom in ascii is the closest yet https://github.com/wojciech-graj/doom-ascii https://github.com/wojciech-graj/doom-ascii
- s3arch 2y agotelnet doom.w-graj.net 666
- luma 2y agoAnyone got a link to the repo? Another twitter thread where most of the detail is locked behind a login. Why anyone uses this platform for publishing today is beyond me.
- alwa 2y agoFor the full thread, https://xcancel.com/SomeUnusualGame/status/1834946212610400522 https://xcancel.com/SomeUnusualGame/status/18349462126104005... For the repo (as linked in that thread), https://github.com/SomeUnusualGames/Tux-vs-Mutant-Window/ https://github.com/SomeUnusualGames/Tux-vs-Mutant-Window/
- nine_k 2y agoSo, the game is written in bash much like AI stuff is written in Python. The heavy lifting is done by a native-code library, while the bash code provides the glue and the overall control logic. (Much like having heavy lifting done by PyTorch with Python code providing general guidance.) And this is completely fine, to my mind. Bash is intended to be a glue language orchestrating execution of native code. Usually it starts processes, but here it interacts with a native-code library. See: https://github.com/taviso/ctypes.sh/ https://github.com/taviso/ctypes.sh/ https://github.com/raysan5/raylib https://github.com/raysan5/raylib
- PaulHoule 2y agoThat ctypes.sh makes me think of Microsoft Powershell which is able to script COM objects much as Visual Basic. It's the moral equivalent of ctypes, although ctypes is in the wild and wooly world of C where there isn't any concept of memory safety, garbage collection and all that, whereas COM provides an OO-like API that looks horribly overengineered from the C world.
- Lockal 2y agoI don't agree that the comparison is correct. In modern AI, Python is either used to describe a graph built of predefined operations or as a language that is translated into this graph (or into C++/CUDA, potentially through multiple intermediate representation languages). Once the translation is done, Python, with its GIL and object-based model, is almost not involved. In contrast, game uses an imperative, immediate rendering library, where the developer directly controls every sprite with something like `pos += velocity * dt`. It's very classic, and it reminds me of the Touhou PC-98 Restoration Project - https://github.com/nmlgc/ReC98/blob/master/th05/main/boss/b1.cpp https://github.com/nmlgc/ReC98/blob/master/th05/main/boss/b1...
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- gregopet 2y agobash.. the developer's and the player's experience can't be that different.
- hkc88hkc 2y agoBash, but amazing, lol