5 ms·
There's also enemy motion, enemy attacks, shooting, and UI considerations, which make the combinatorials explode. And Doom movement isn't tile based. The map m
by commodoreboxer 2y ago
There's also enemy motion, enemy attacks, shooting, and UI considerations, which make the combinatorials explode.
And Doom movement isn't tile based. The map may be, but you can be in many many places on a tile.