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There's been a ton of work to generate assets for games using AI: 3d models, textures, code, etc. None of that may even be necessary with a generative game engi
by masterspy7 2y ago
There's been a ton of work to generate assets for games using AI: 3d models, textures, code, etc. None of that may even be necessary with a generative game engine like this! If you could scale this up, train on all games in existence, etc. I bet some interesting things would happen
- rererereferred 2y agoBut can you grab what this Ai has learned and generate the 3d models, maps and code to turn it into an actual game that can run on a user's PC? That would be amazing.
- passion__desire 2y agoJensen Huang's vision that future games will be generated rather than rendered is coming true.
- kleiba 2y agoWhat would be the point? This model has been trained on an existing game, so turning it back into assets, maps, and code would just give you a copy of the original game you started with. I suppose you could create variations of it then... but: You don't even need to do all of that - this trained model already is the game, i.e., it's interactive, you can play the game.
- whamlastxmas 2y agoI would absolutely love if they could take this demo, add a new door that isn’t in the original, and see what it generates behind that door