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It does indeed still work that way! We even still support the old, in-house VM, known as LSO2: https://wiki.secondlife.com/wiki/LSO https://wiki.secondlife.com/
by toastercup 2y ago
It does indeed still work that way! We even still support the old, in-house VM, known as LSO2: https://wiki.secondlife.com/wiki/LSO https://wiki.secondlife.com/wiki/LSO
We're hard at work adding Luau (https://luau.org https://luau.org) as a supported language for both in-world scripting as well as client/viewer-side scripting. As a handy byproduct of that, LSL will also gain the ability to be compiled to Luau bytecode, allowing us to eventually (someday, at least) shed any need for our custom-patched version of Mono 2.6. More juicy details here: https://wiki.secondlife.com/wiki/Lua_FAQ https://wiki.secondlife.com/wiki/Lua_FAQ
Source: I work at Linden Lab. If these sorts of things excite anyone, we're hiring!
https://lindenlab.com/careers https://lindenlab.com/careers
- officeplant 2y agoAlways nice to see that SL is still going. I'll probably never remember my login to my old 2006 era account but the years of weird virtual world memories remain.
- PinkMilkshake 2y agoCool! LSL is such an interesting language. Having an explicit state with entry and exit functions is quite unique I think, and seems like it could be useful outside of SL. Given that scripts are isolated and communicate via messaging over channels (IIRC), was there ever any interest in executing it on the BEAM virtual machine?