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I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940 https://www.shamusyoung.com/twentysidedta
by ricree 2y ago
I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940 https://www.shamusyoung.com/twentysidedtale/?p=2940
- m_eiman 2y agoI ported his code to a macOS screen saver back in the day, but I see I haven't updated it since macOS 10.6… I guess the chance of it working on a Apple Silicon Mac isn't anywhere near 100% :P https://emage-software.com/ https://emage-software.com/
- muth02446 2y agoA sort-of port for the wab can be found here: https://art.muth.org/pixelcity.html https://art.muth.org/pixelcity.html
- pathless 2y agoThat was an amazing read as well. I really wish the internet had more game-programming-for-beginners or whatever you might call them style microblogs. Shamus will be missed! RIP.
- cptnapalm 2y agoI didn't know he had passed away. While not what's being discussed now, DM of the Rings remains one of the funniest comics I've ever read.
- rkachowski 2y agoOh wow, that came out when I was in university. I often think about that series of articles and the little tricks and techniques he used to simulate the feeling of a city at night - almost entirely via artifice and very little intentional design. I always found these dirty little tricks in graphics super interesting.
- ozarker 2y agoMan that’s a blast from the past
- deleted 2y ago[deleted]