4 ms·
decoding state can be bulkier than a key frame and opaque to the CPU if hardware acceleration is used I wonder if caching semi-compressed frames would be more
by infofarmer 2y ago
decoding state can be bulkier than a key frame and opaque to the CPU if hardware acceleration is used
I wonder if caching semi-compressed frames would be more efficient in either case (CPU or GPU)
- hsbauauvhabzb 2y agoIt doesn’t have to be every frame though. Pre calculate to 25%/50%/75%, then as I’m playing, save key frames for more incremental points, and if I start scrubbing, calculate more around that region. Edit: this doesn’t have to happen synchronously either, it can occur in a background thread or passively.