6 ms·
> The stream is a stream of Result<ParsedMessage, ErrorMessage> Fair point! Yeah that would allow error handling the state machine. > > Lastly, and this is wh
by wh33zle 2y ago
> The stream is a stream of Result<ParsedMessage, ErrorMessage>
Fair point! Yeah that would allow error handling the state machine.
> > Lastly, and this is where using async falls apart: If you try to model these state machines with async, you can't use `&mut` to update shared state between them AND run multiple of these concurrently.
> I'm not sure that I see your point here. I think it's just you never have to think about concurrent access if there's no concurrency, but I'm sure I'm misunderstanding this somehow. Maybe you could expand on this a little?
Yeah sure! If you are up for it, you can dig into the actual code here: https://github.com/firezone/firezone/tree/main/rust/connlib/snownet https://github.com/firezone/firezone/tree/main/rust/connlib/...
The requirements are:
1. Run N clients of the TURN protocol.
2. Run M connections (ICE agent + WireGuard tunnel).
3. Allow each connection to use each TURN client.
4. Everything must run over a single UDP socket (otherwise hole-punching doesn't work).
In theory, (3) could be relaxed a bit to not be a NxM matrix. It doesn't really change much though because one TURN allocation (i.e. remote address) needs to be usable by multiple connections.
All of the above is managed as a single `Node` that is composed into a larger state machine that manages ACLs and uses this library to route IP packets to and from a TUN device. That is where the concurrent access comes in: We receive ACL updates via a WebSocket and change the routing logic as a result. Concurrently, we need to read from the TUN device and work out which WireGuard tunnel the packets needs to go through. A WireGuard tunnel may use one of the TURN clients to relay the packet in case a direct connection isn't possible. Lastly, we also need to read from the UDP socket, index into the correct connection based on the IP and decrypt incoming IP packets.
In summary, there are lots of state updates happening from multiple events and the state cannot be isolated into a single task where `&mut` would be an option. Instead, we need `&mut` access to pretty much everything upon each UDP packet from the network or IP packet from the TUN device.
> The Stun example is simple enough that it is achievable just with an async state machine.
I am fully aware of that. It needed to be simple to fit into the scope of a blog post that can be understood by people without a deep networking background. To explain sans-IO, I deliberately wanted a simple example so I could focus on sans-IO itself and not explaining the problem domain. With the basics in place, people can work out by themselves whether or not it is a good fit for their problem. Chances are, if they are struggling with lots of shared state between tasks, it could be!
- joshka 2y agoGot it - thanks for the update. I'll take a run at it sometime - if only to understand where the pain points in doing this are more thoroughly.
- wh33zle 2y agoThinking about your example again made me think of another requirement: Multiplexing. STUN ties requests and responses together with a transaction ID that is encoded as an attribute in the message. Modelling this using `Sink`s and `Stream`s is quite difficult. Sending out the request via a `Sink` is easy but how do you correctly dispatch the incoming response again? For example, let's say you are running 3 TURN clients concurrently in 3 async tasks that use the referenced `Sink` + `Stream` abstractions. How do you go from reading from a single UDP socket to 3 streams that each contain the correct responses based on the transaction ID that was sent out? To read the transaction ID, you'd have to parse the message. We've established that we can do that partially outside and only send the `Result` in. But in addition to the 3 tasks, we'd need an orchestrating task that keeps a temporary state of sent transaction IDs (received via one of the `Sink`s) and then picks the correct `Stream` for the response. It is doable but creates the kind of spaghetti code of channels where concerns are implemented in many different parts of the code. It also makes these things harder to test because I now need to wire up this orchestrating task with the TURN clients themselves to ensure this response mapping works correctly.
- joshka 2y agoThe way I look at async in this case is that it kind of does the opposite of the inversion of control (in the original sense[1], not the Java/C# IoC container sense) that you're doing here. Your approach replaces a linear method with a driver that calls into a struct that explodes out each line of the method. An async method, basically does the same, but it means your logic doesn't have to handle the polling, orchestration, selection, ordering, etc. manually. It doesn't necessarily mean however you have to throw away your full state machine / structs and implement everything in a single method. I don't think UdpFramed would fully work in your example, as it only works in terms of a single destination address for sending. I'd write a similar FramedMultiplexer implementation that combines a stream and a sink. I think this is probably what Node[1] already is effectively. The stream is of either bytes / packets, or properly decoded messages (e.g. `enum Message { WireguardMessage, TurnMessage, StunMessage, IceMessage }`) The sink is a of a tuple `(SocketAddr, Message)` (i.e. effectively your Transmit struct), and which is hooked up externally to a UdpSocket. It basically aggregates the output of the all the allocation / agent / connections. The *_try_handle stuff doesn't really change much - it's still a lookup in a map to choose which allocation / agent / connection to write to. > How do you go from reading from a single UDP socket to 3 streams that each contain the correct responses based on the transaction ID that was sent out I think right now you're sending the response to the allocation that matches the server address[3] and then checking whether that allocation has the transaction id stored[4]. I guess you miss the ability to return false if the input to the allocation is a stream rather than just a method, but that doesn't preclude writing a function that's effectively the transaction check part of allocation, while still having your allocation inner loop just be read from stream, write to sink. (if transaction is one we sent, send the message to the allocation's task and let it handle it otherwise return false > It is doable but creates the kind of spaghetti code of channels where concerns are implemented in many different parts of the code. It also makes these things harder to test because I now need to wire up this orchestrating task with the TURN clients themselves to ensure this response mapping works correctly. I read through the node code and it feels a bit spaghetti to me as an outsider, because of the sans-io abstractions, not inspite of it. That comes from nature of the driving code being external to the code implementing the parts. The counter point to the testing is that you're already doing this orchestration and need to test it. I'm not sure why having any of this as async changes that. The testing should be effectively "If a turn message comes in, then the right turn client sees the message" - that's a test you'd need to write regardless right? [1]: https://en.wikipedia.org/wiki/Inversion_of_control https://en.wikipedia.org/wiki/Inversion_of_control (Incidentally, there's a line in the article where you call out the dependency inversion principle, but this is a bit more accurate a description of what's happening - they are related however). [2]: https://github.com/firezone/firezone/blob/main/rust/connlib/snownet/src/node.rs https://github.com/firezone/firezone/blob/main/rust/connlib/... [3]: https://github.com/firezone/firezone/blob/92a2a7852bad363e241662ab8426bc83f3c70935/rust/connlib/snownet/src/node.rs#L632 https://github.com/firezone/firezone/blob/92a2a7852bad363e24... [4]: https://github.com/firezone/firezone/blob/92a2a7852bad363e241662ab8426bc83f3c70935/rust/connlib/snownet/src/allocation.rs#L323-L327 https://github.com/firezone/firezone/blob/92a2a7852bad363e24...