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This book is intended to be a cover to cover job. I tackled it about 2 or 3 chapters at a time while building alongside. But after the midway point where it swa
by shortercode 2y ago
This book is intended to be a cover to cover job. I tackled it about 2 or 3 chapters at a time while building alongside. But after the midway point where it swaps to a C based byte code compiler I just read it instead.
There are books like the dragon book which cover PL design in a more reference book style. But I don’t recommend them.
If you’re looking for a lighter alternative then “writing an Interpreter in Go” is worth a look.
Also Bob Nystrum has some other good material on his blog, and a chapter in game programming patterns about PL stuff.
- munificent 2y ago> Also Bob Nystrum has some other good material on his blog, and a chapter in game programming patterns about PL stuff. Links: https://journal.stuffwithstuff.com/ https://journal.stuffwithstuff.com/ https://gameprogrammingpatterns.com/bytecode.html https://gameprogrammingpatterns.com/bytecode.html