5 ms·
Pretty cool, thanks! I was casting my pieces off, guaranteed a win, but my opponent left, so it didn't count as a win for me to my disappointment. Perhaps if
by oldmariner 2y ago
Pretty cool, thanks!
I was casting my pieces off, guaranteed a win, but my opponent left, so it didn't count as a win for me to my disappointment.
Perhaps if someone leaves and doesn't return within 60 seconds, the game should be a win for the person remaining if the remaining person's pip count is lower.
- anamexis 2y agoI think whoever abandons the game should forfeit, otherwise you get weird incentives (like to quit anytime your pip count is higher)
- oldmariner 2y agoThat's why I only mentioned a different condition which hopefully doesn't lead to bad sportsmanship.
- oldmariner 2y agoHappened a second time :-( although this time my opponent still had a chance. Both games where my opponent left, now show as wins in my history. Also, I like the dice addition, but on desktop, the dice images are not matching up with what is rolled and displayed in the log. How long does an opponent have until they auto forfeit if they don't move?
- tslocum 2y agoThanks. The way inactivity is handled is covered in the FAQ: https://bgammon.org/faq/#what-happens-if-a-player-goes-inactive https://bgammon.org/faq/#what-happens-if-a-player-goes-inact... You shouldn't need to wait more than 30 seconds to see a win in your history after you also leave the game. Will you please share a screenshot of the dice issue?
- oldmariner 2y agohttps://imgur.com/a/bqyWblS https://imgur.com/a/bqyWblS Maybe it was the Firefox addon Canvas Blocker? That addon was crashing the game, so I disabled it and appears to work now. The game still makes my laptop fans kick on though.
- tslocum 2y agoThanks. Yes, that makes sense. The web version of the game is powered by WebAssembly and renders to a canvas. The game is only able to utilize one CPU core when running in the browser, maxing that core out probably set off your fans.
- NooneAtAll3 2y ago...isn't webassembly supposed to be more efficient?
- tslocum 2y agoThe reduced performance is a Go problem rather than a WebAssembly problem. See this issue for more info: https://github.com/golang/go/issues/28631 https://github.com/golang/go/issues/28631
- deleted 2y ago[deleted]