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Yeah but physical products are hard work, and cost a lot to store, move and display properly. Yet you can still sell directly to consumer if you wish. Software
by _xnmw 2y ago
Yeah but physical products are hard work, and cost a lot to store, move and display properly. Yet you can still sell directly to consumer if you wish. Software distribution costs basically nothing on the internet, AND Apple makes it impossible to sell directly to the user.
- tensor 2y agoSure, putting files on a CDN is very cheap. But, point of sales is a massive pain in the ass. Updates are a massive pain in the ass, notifying users of updates and security patches, not to mention marketing. These things are such a huge pain that I can see why a platform would charge more than pennies for them. Facing building out exactly this stuff myself using Stripe, a traditional website, building in licensing keys, etc etc. If something like the app store were multi-platform and had a bit more support around offline licensing and things like upgrade pricing, then honestly I would not immediately discount it even at 30% cut. Especially if I got some marketing out of it too. You can argue wether 30% is the right number, but what the app store provides is definitely not "basically nothing".