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On my iPad and the idle visuals look great, but it doesn't get past "loading" (no audio) and I can't click the github link. I'll have to check it out on my com
by gooderlooking 14y ago
On my iPad and the idle visuals look great, but it doesn't get past "loading" (no audio) and I can't click the github link.
I'll have to check it out on my computer when I go back inside.
- jonknee 14y agoMobile Safari has pretty weak HTML5 Audio support. Apple limited it to user generated events, so for example you need to trigger play() from a touch event. In this case it is triggered by a self executing function that runs after onLoad and will not be followed by Mobile Safari. The demo could be updated to offer a start button and then it could work on Mobile Safari. They would also need to not use ogg as that is not supported by Mobile Safari either.