5 ms·
Why did it work, though? Wouldn't the disks die halfway through the game? Did they end up cutting / optimizing the feature?
by alt0_ 2y ago
Why did it work, though? Wouldn't the disks die halfway through the game? Did they end up cutting / optimizing the feature?
- juliangoldsmith 2y agoThe rating was the minimum number of reads the motors in the CD drive of the Playstation would work for. Most likely, the rating was really low compared to what the drives could actually do.
- mrguyorama 2y agoIt might not have hah. Early version Playstation 1 consoles had notoriously bad CD drives that failed all the time. It had something to do with poor quality plastic gearing on the laser carrier or something.
- Nition 2y agoWould certainly be interesting to compare Crash Bandicoot playtime on failed vs. working units.
- rasz 2y agoLimit is not on "reads", but seeks - its about sled wear. Sony infamously used plastic laser sled skid in first revisions. https://github.com/JonathanDotCel/psx_clean_laser_mirror https://github.com/JonathanDotCel/psx_clean_laser_mirror https://psxplanetcodes.tripod.com/repair.htm https://psxplanetcodes.tripod.com/repair.htm Plastic, unlike brass, wears out quickly due to friction. Quickest test was flipping PSX upside down, worn out sled unit would start playing perfectly again in this orientation. so Yes, there was a rather low seek (move up and down) limit on first units caused by cheap design and inferior manufacturing process.