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Played through the tutorial, it's pretty good save for the moon gravity jumping.
by AskHugo 14y ago
Played through the tutorial, it's pretty good save for the moon gravity jumping.
- ttbmike 14y agohah, yeah, the physics was a lot of back and forth for us. we tried to match the original super mario bros. physics, but clearly we're still missing the mark. the plan is to update our engine periodically with versioning control, so we can fix issues without breaking old stages. thanks for the feedback!
- 1qaz2wsx3edc 14y agohttp://hypertextbook.com/facts/2007/mariogravity.shtml http://hypertextbook.com/facts/2007/mariogravity.shtml
- ttbmike 14y agowow, that's going in my bookmarks. video game research -- every day i learn something new.
- MichaelJW 14y agoAlso check out Steve Swink's Principles of Virtual Sensation[1]. (Ctrl-F for [Mario].) [1]: http://www.steveswink.com/principles-of-virtual-sensation/ http://www.steveswink.com/principles-of-virtual-sensation/
- ttbmike 14y agoThanks for sharing! It's really fascinating for me to learn more about the psychology behind playing games. Much like traditional art, it's all about evoking the desired emotion from the players, with sense of control being a critical one.