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Device data (touches, accelerometer, etc) are exactly what I meant by compatibility. Again, back to my point of it not being finished. I see that it wasn't your
by cccbbb 14y ago
Device data (touches, accelerometer, etc) are exactly what I meant by compatibility. Again, back to my point of it not being finished. I see that it wasn't your fault, but this is misleading and shady.
- daeken 14y agoI don't think you understand. All of these things are there. In addition, these have nothing to do with WebGL. You're painting this to be something that it's very much not. My tweak has been confirmed to work by everyone who has tried it, and it works quite nicely. You're saying that I'm being "misleading and shady", when in reality the full functionality is there.
- cccbbb 14y agoOh, I do understand. Congrats on practically leaking a incomplete beta and making money off of it.
- ukd1 14y agoIt's not misleading, it's just apparently not what you want. It does enable WebGL, it's free or cheap. Good work I think.
- cccbbb 14y ago[[self mainFrame] setWebGLEnabled:YES]; yup good work man