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But they're not "using" WebGL other than seeing a demo of it. There's absolutely no interaction. I bet at least half of your downloads expect they'll magically
by cccbbb 14y ago
But they're not "using" WebGL other than seeing a demo of it. There's absolutely no interaction. I bet at least half of your downloads expect they'll magically be able to have fully compatible WebGL games. Now that would be software worth paying for, provided it wasn't a settings toggle.
- daeken 14y agoErr, what? You do have full compatibility with WebGL with this. Any failings there are on the part of games are due to a lack of proper event handling (specifically, not using ontouch* events). And again, "worth paying for" is up to the customers. I very much encourage people to download it and then pay for it if they see value in it. So far people have seen value in it.
- cccbbb 14y agoDevice data (touches, accelerometer, etc) are exactly what I meant by compatibility. Again, back to my point of it not being finished. I see that it wasn't your fault, but this is misleading and shady.
- daeken 14y agoI don't think you understand. All of these things are there. In addition, these have nothing to do with WebGL. You're painting this to be something that it's very much not. My tweak has been confirmed to work by everyone who has tried it, and it works quite nicely. You're saying that I'm being "misleading and shady", when in reality the full functionality is there.
- cccbbb 14y agoOh, I do understand. Congrats on practically leaking a incomplete beta and making money off of it.
- ukd1 14y agoIt's not misleading, it's just apparently not what you want. It does enable WebGL, it's free or cheap. Good work I think.
- cccbbb 14y ago[[self mainFrame] setWebGLEnabled:YES]; yup good work man
- ktizo 14y ago'Using' webgl is writing javascript. Text editors are widely available.