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I'd settle for some version of xcode, or some other way of not requiring a macOS machine to ship iOS apps.
by tcfunk 2y ago
I'd settle for some version of xcode, or some other way of not requiring a macOS machine to ship iOS apps.
- JimDabell 2y agoSwift Playgrounds, which runs on the iPad, can already be used to build an app and deploy it to the App Store without a Mac.
- alexpc201 2y agoYou can’t make a decent iOS app with Swift Playgrounds, its just a toy for kids to learn to code.
- interpol_p 2y agoYou're probably correct about it being hard to make a decent iOS app in Swift Playgrounds, but it's definitely not a toy I use it for work several times per week. I often want to test out some Swift API, or build something in SwiftUI, and for some reason it's way faster to tap it out on my iPad in Swift Playgrounds than to create a new project or playground in Xcode on my Mac — even when I'm sitting directly in front of my Mac The iPad just doesn't have the clutter of windows and communication open like my mac does that makes it hard to focus on resolving one particular idea I have so many playground files on my iPad, a quick glance at my project list: interactive gesture-driven animations, testing out time and date logic, rendering perceptual gradients, checking baseline alignment in SF Symbols, messing with NSFilePresenter, mocking out a UI design, animated text transitions, etc
- hot_gril 2y agoIt needs a regular web browser too.