7 ms·
Nice. I was wondering if this had been done somewhere before. "Sony plans to integrate the pizza function more tightly into the game", which every game should
by tithe 2y ago
Nice. I was wondering if this had been done somewhere before.
"Sony plans to integrate the pizza function more tightly into the game", which every game should do, of course :)
- codetrotter 2y agoGame programmers: it’s a video game, we don’t need the same kind of application security that other programs do Hacker: Hold my beer while I exploit this dude’s game client and makes it order 10,000 pizzas to his door
- ethbr1 2y agoWhy would you order 10,000 pizzas to someone else's door? Unless you don't have 10,000 hungry friends.
- codetrotter 2y agoTo cost them a lot of money for all those pizzas. And to cost the pizza shop money if they can’t collect payment for the pizzas. And to cause general grief and misery, as trolls are wont to do :(
- ethbr1 2y agoBut, you could also not pay the money AND have the pizzas.
- gavindean90 2y agoAnd you left a paper trail
- ethbr1 2y agoThat's why you order them to a neighbor's house who's out of town. Eastern Europe's been having fun with variants of this since the 90s.
- deleted 2y ago[deleted]
- floam 2y agoBy killing the delivery worker? AFAIK the ol’ unlimited free pizza by killing the thread trick no longer works. It sure was nice while it lasted, especially on platforms that easily let you kill a thread id, even kids could do it. Remember how on BeOS there was a GUI for it? Great for unfreezing a crashed app that had state you wanted to try to recover or free leaked pizza. Now worker threads spawned for delivery hold a lock preventing new pizza being placed in the oven for that address, which is not released until the add payment callback is successful. Destroy the only thread holding the lock, and pizza orders just queue up forever. :(