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With one kid just becoming a teen and other kid being half the age - I'm somewhat biased. I know a dozens of early teens (friends/classmates of my kid, kids of
by techcode 2y ago
With one kid just becoming a teen and other kid being half the age - I'm somewhat biased.
I know a dozens of early teens (friends/classmates of my kid, kids of friends/colleagues ...etc) that are (still) playing Roblox.
I even know one of those older teens (friends kid) that is earning enough money from Roblox games - that it doesn't make sense for him to do a typical Dutch teenager job of stocking shelves in stores/markets.
From ages 6/7 and higher it's common for kids to say to each other "Don't need toy type of birthday present as I would prefer Roblox (or once they are a bit older Fortnite or other similar) gift card".
More than once our kid got so many that we had to "throttle" their "use" over weeks/months.
Anyway - yeah developers getting only 30% and Roblox keeping 70%, especially with all the fuss about the likes of Apple/Google/Unity getting into trouble for 70/30 split the other way - doesn't make sense.
Sure - there are bigger operational costs for Roblox actually running game servers (instead of just the store) - though not that much bigger, right?