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> So why not drop this special word `async`? You can drop the special word in Rust it's just sugar for 'returns a poll-able function with state'; however threa
by f_devd 2y ago
> So why not drop this special word `async`?
You can drop the special word in Rust it's just sugar for 'returns a poll-able function with state'; however threads and async/await are not the same.
You can implement concurrency any way you like, you can run it in separate processes or separate nodes if you are willing to put in the work, that does not mean they equivalent for most purposes.
Threads are almost always implemented preemptively while async is typically cooperative.
Threads are heavy/costly in time and memory, while async is almost zero-cost.
Threads are handed over to the kernel scheduler, while async is entirely controlled by the program('s executor).
Purely from a merit perspective threads are simply a different trade-off. Just like multi-processing and distributed actor model is.
- gpderetta 2y ago> Threads are almost always implemented preemptively while async is typically cooperative. Threads are heavy/costly in time and memory, while async is almost zero-cost. Threads are handed over to the kernel scheduler, while async is entirely controlled by the program('s executor). Keyword here being almost. See Project Loom.
- Ygg2 2y agoJava can afford that. M:N threads come with a heavy runtime. Java has already a heavy runtime, so what is a smidgen more flab? Source: https://github.com/rust-lang/rfcs/blob/master/text/0230-remove-runtime.md https://github.com/rust-lang/rfcs/blob/master/text/0230-remo...
- gpderetta 2y agoSo it seems that the biggest issue was having a single Io interface forcing overhead on both green and native threads and forcing runtime dispatching. It seems to me that the best would have been to have the two libraries evolve separately and capture the common subset in a trait (possibly using dynamic impl when type erasure is tolerable), so that you can write generic code that can work with both or specialized code to take advantage of specific features. As it stand now, sync and async are effectively separated anyway and it is currently impossible to write generic code that hande both.
- avodonosov 2y ago@f_devd, cooperative vs preemptive is a good point. (That threads are heavy or should be scheduled by OS is not required by the nature of the threads). But preemptive is strictly better (safer at least) than cooperative, right? Otherwise, one accidental endless loop, and this code occupies the executor, depriving all other futures from execution. @gpderetta, I think Project Loom will need to become preemptive, otherwise the virtual threads can not be used as a drop-in replacement for native threads - we will have deadlocks in virtual threads where they don't happen in native threads.
- f_devd 2y agoPreemptive is safer for liveliness since it avoids 'starvation' (one task's poll taking too long), however it in practice almost always more expensive in memory and time due to the implicit state. In async, only the values required to do a poll need to be held (often only references), while for threads the entire stack & registers needs to be stored at all times, since at any moment it could be interrupted and it will need to know where to continue from. And since it needs to save/overwrite all registers at each context switch (+ scheduler/kernel handling), it takes more time overall. In general threads are a good option if you can afford the overhead, but assuming threads as a default can significantly hinder performance (or make near impossible to even run) where Rust needs to.
- avodonosov 2y ago@f_devd, I think you are mistaken. Not that I want to discourage anyone from using async/await. I am glad async/await solves people problems, especially when people do not have a ready to use alternative as my perfect ideal threads. But just to reduce the number of people who are mistaken in the Internet :) I think the only real problem that makes threads really expensive for embedded systems is statically allocated large stack. If stack size is managed dynamically, it can be small thus allowing many threads. The other expenses should be tolerable. Embedded systems don't require high computational throughput, I think. All implementation approaches used for async/await can be used for threads, and vice versa, because they are basically the same thing. > In async, only the values required to do a poll need to be held (often only references), while for threads the entire stack & registers needs to be stored at all times, since at any moment it could be interrupted and it will need to know where to continue from. Well, it seems opposite - the approach you attribute to threads can be more efficient here. If async function, when blocked, holds in its Feature state record only the part of local vars and parameters that is needed to continue execution, the function needs to copy them from the stack. And that's redundant copying and memory allocation for Feature state records. Note, this happens at every element of function call chain, so the Future state records act as stack frames. And this stack copying is most likely done in individual assignments, var by var. And I am afraid this allocation and copying can happen every time the async function blocks. Reusing Future state records may be non-trivial, given that next time the top-level async function we are await'ing for may block in some other internal branch. Compared to saving the stack which is just saving two registers: stack base and stack pointer. > And since it needs to save/overwrite all registers at each context switch (+ scheduler/kernel handling), it takes more time overall. Saving registers is cheap. Also there is no magic, when next async function is activated by async function scheduler, it uses the registers as it wants, so register values of previously blocked async function need to be saved somehow - this happens when the most nested function copies it local vars to the Future state record. Speaking of preemption requiring kernel - not necessarily. It can be done in user space. A thread can yield control to scheduler when it invokes a blocking function (as Java virtual threads currently do). In addition to that, other preemption points can be used - function calls, allocations, maybe loop boundaries. This approach lies in between the cooperative threading and full preemption. If we consider preemption by timer interrupts. First, it only happens if the thread haven't yet yielded control by calling a blocking function. Second, if preemption by timer happens, kernel can pass control to the user space scheduler in the application runtime instead of applying kernel's heavy weight scheduler (is kernel scheduler really more heavy weight?). Moreover, I've just searched for user space interrupts, and it looks like new processors provide such a feature. The first link in search currently is https://lwn.net/Articles/871113/ https://lwn.net/Articles/871113/. Green threads scheduling is mentioned as one of the use cases. So, in short, I don't see why threads would be inherently less performant than async/await.