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We have customers shipping full UI with Rive! Games have been adopting us (some cool AAA titles already in progress) and products too. https://rive.app/game-ui
by neurowave 2y ago
We have customers shipping full UI with Rive! Games have been adopting us (some cool AAA titles already in progress) and products too.
https://rive.app/game-ui https://rive.app/game-ui
https://rive.app/blog/how-age-of-learning-uses-rive-to-a-b-test-their-upsell-experiences https://rive.app/blog/how-age-of-learning-uses-rive-to-a-b-t...
- ohwellhere 2y agoBevy but not Godot?
- Simran-B 2y agoBevy is written in Rust and according to https://github.com/rive-app/rive-bevy/ https://github.com/rive-app/rive-bevy/, the backend used for the integration uses Vello (also Rust), not the Rive renderer. Could be that integrating Vello into the C++-based Godot would be finicky. With the Rive renderer open-sourced, maybe both Rive and Godot will see an integration using the Rive renderer?
- scarnie 2y agoI’m quite interested in Rive + Godot Incidentally, I recently opened a PR to add Metal to Godot via https://github.com/godotengine/godot/pull/88199 https://github.com/godotengine/godot/pull/88199
- hipjiveguy 2y agoNever tried using it, but this github repo shows rive + godot4 in some fashion https://github.com/kibble-cabal/godot-rive https://github.com/kibble-cabal/godot-rive
- deleted 2y ago[deleted]