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I agree for pianos, because the mechanical feedback is part of what makes playing enjoyable. I'm not as sure for keyboards in VR! There has been a lot of resea
by m3at 3y ago
I agree for pianos, because the mechanical feedback is part of what makes playing enjoyable.
I'm not as sure for keyboards in VR! There has been a lot of research on non-invasive brain computer interface (BCI), including predictive systems that guess what you want to type, instead of where you're actually typing (example from 8y ago [1]).
Simpler gesture recognition is already on the market (like this one, from 2020, for the apple watch [2]). And now bigger VR players are investing in the tech [3]. I expect useful brain interface to be integrated in common VR devices in a couple of generations.
[1] Air Keyboard: Mid-Air Text Input Using Wearable EMG Sensors
and a Predictive Text Modeland a Predictive Text Model; https://digitalcommons.dartmouth.edu/cgi/viewcontent.cgi?article=1113&context=senior_theses https://digitalcommons.dartmouth.edu/cgi/viewcontent.cgi?art...
[2] https://mudra-band.com/ https://mudra-band.com/
[3] https://www.androidcentral.com/gaming/virtual-reality/zuckerberg-says-neural-interface-controls-are-close-to-ready https://www.androidcentral.com/gaming/virtual-reality/zucker...