6 ms·
This was pretty cool, but I couldn't help being struck by how utterly poorly it performs, especially as soon as you add just a handful of objects and two light
by hackermom 14y ago
This was pretty cool, but I couldn't help being struck by how utterly poorly it performs, especially as soon as you add just a handful of objects and two light sources. Sure, it's written in JS, but JS has come a long way in terms of performance, and so have our computers.
This demonstration instantly makes me think of Blizzard's Diablo II from 2000, which features an identical effect during gameplay, with a seemingly infinite number of shadow-generating obstacles and as many light sources casting shadows as there are players on the screen, and it runs perfectly smooth even on a 500mhz P3.
- talmand 14y agoI think you're comparing an apple tree with a matter replicator that makes apples.