7 ms·
It was mostly an old-school kind of wargames. There was an article about a giant real 3D map in a room with all the commanders there discussing what each one h
by jorticka 3y ago
It was mostly an old-school kind of wargames.
There was an article about a giant real 3D map in a room with all the commanders there discussing what each one has to do, contingencies, ...
The reason for the counter-offensive failure were multiple and complex, good or bad software would not have changed the result significantly.
- baybal2 3y ago[dead]