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We wrote exactly that for our game-focused port of WebKit [1]. CPU renderer uses a tiny, custom fork of Skia (we only use the path rasterizer and their SSE2, A
by adamjs 3y ago
We wrote exactly that for our game-focused port of WebKit [1].
CPU renderer uses a tiny, custom fork of Skia (we only use the path rasterizer and their SSE2, AVX2, NEON backends) and our GPU renderer draws directly on GPU via tessellated paths / hardware MSAA (DX11, DX12, GL, Metal, Vulkan).
[1] https://ultralig.ht https://ultralig.ht