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This is the route I would usually prefer. However I was very happy I experimented with Bevy though just to see how powerful the type system and dependency injec
by bebrws 3y ago
This is the route I would usually prefer. However I was very happy I experimented with Bevy though just to see how powerful the type system and dependency injection ( https://promethia-27.github.io/dependency_injection_like_bevy_from_scratch/chapter1/system.html https://promethia-27.github.io/dependency_injection_like_bev... ) in Rust can be.
It opened my eyes to a new style of game development and a new way to think about dependency injection and types.
I have always thought that a majority of the hardest software engineering problems relate in some way to gaming and when I see solutions like this it makes me think I am right.
Thanks tho!
I'll def be checking that out.