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It's a mixed approach in the end. Bevy is 100% ECS from what I gather. Fyrox is doing a pragmatic approach of taking what's good from different engines. I'm sur
by mcjerry 3y ago
It's a mixed approach in the end. Bevy is 100% ECS from what I gather. Fyrox is doing a pragmatic approach of taking what's good from different engines. I'm sure as it evolves it will abandon the things that don't work in a Rust context. So to rephrase: there is definitely a need for a game engine in Rust that's not 100% ECS.
- CooCooCaCha 3y ago> Fyrox is doing a pragmatic approach of taking what's good from different engines. And bevy isn't taking what's good from different engines? Bevy gets inspiration from everywhere. Just because it uses an ECS doesn't mean it's all developed in a bubble.
- mcjerry 3y ago[flagged]
- CooCooCaCha 3y ago[flagged]
- mcjerry 3y ago[flagged]
- CooCooCaCha 3y ago[flagged]
- mcjerry 3y ago[flagged]
- pcwalton 3y agoBevy has actually moved away from the ECS for performance-critical lookups in the renderer where the ECS doesn't carry its weight. The engine isn't dogmatic about ECS use.
- mcjerry 3y agoThanks for the info. That's good to know.