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I like the dedication behind godot. Since unity can be a hassle to get to work on linux i might try out their solution. On a tangential note: I am also excited
by snoutie 3y ago
I like the dedication behind godot. Since unity can be a hassle to get to work on linux i might try out their solution.
On a tangential note: I am also excited to see whether Embark Studios will open source their engine once it's ready.
- cyber_kinetist 3y agoI thought they were still using Unreal Engine for their games (notably The Finals?)
- Jeaye 3y agoIt's my understanding that The Finals was made using an in-house engine built in Rust.
- cyber_kinetist 3y agoNope it's Unreal Engine 5 (see https://www.reddit.com/r/rust/comments/wvyvxx/how_much_rust_was_used_for_the_finals_an_upcoming/ https://www.reddit.com/r/rust/comments/wvyvxx/how_much_rust_... for an official engineer response) And reasonably so, since it will take quite some time to build an entire triple-A-grade game engine from scratch (not just in Rust, but with any language! Though building it in Rust will make things much harder since they need to first build entire ecosystems from scratch...) I think Embark Studios ultimately do want to use Rust for their projects and are pursuing small R&D projects to go in that direction (rust-gpu and also their Kajiya renderer) - but they're first and foremost a game company that needs to release games for profit, so made the pragmatic decision of using UE5 at the meantime.