7 ms·
> get back in to gaming FTFY. They had their own game publishing arm since 1988, Disney Interactive Studios, and owned first-party studios like Avalanche Softw
by bitvoid 3y ago
> get back in to gaming
FTFY. They had their own game publishing arm since 1988, Disney Interactive Studios, and owned first-party studios like Avalanche Software, which was sold off to Warner Bros.
They shut it down in 2016.
- er4hn 3y agoDon't forget Lucasfilm Games, nee LucasArts. They published a lot of games, both star wars properties and otherwise. They're now owned by Disney as well.
- Sakos 3y agoEh, Lucasflim Games was pretty much shutdown in 2013 and only stuck around as a shell just to license out to, uh, checks notes EA. They're nothing like what they used to be when they enabled games like Rogue Squadron, KotOR or Jedi Academy.
- sailfast 3y agoJedi Academy / KOTOR? Talk to me when you understand the wonder of Dark Forces and Outlaws. :)
- Apfel 3y agoInteresting to bring this up - always wondered which way the creative influence went between Monkey Island and Pirates of the Caribbean (if i recall correctly, the game is based off the ride, but the film was allegedly inspired by the game)
- eep_social 3y agoI recall the first film opening with bars of a song which also features prominently in the ride. Apparently the song itself was written for the rides in 1967 [1] and I assume is based off even older pirate shanties. Certainly reminds me of songs from the book Treasure Island (1883). [1] https://en.wikipedia.org/wiki/Yo_Ho_(A_Pirate%27s_Life_for_Me) https://en.wikipedia.org/wiki/Yo_Ho_(A_Pirate%27s_Life_for_M...
- mauvia 3y agoI thought there was a book somewhere in the mix as well. https://en.wikipedia.org/wiki/On_Stranger_Tides https://en.wikipedia.org/wiki/On_Stranger_Tides Wikipedia tells me the book inspired monkey island, the ride inspired both the book and monkey island, and the book inspired the fourth movie.
- Frotag 3y agoToontown Online used to be a fairly popular mmo in the 2000s. The game itself is gone but the game engine was open sourced as Panda3d (C++ with Python bindings). The project is still active too, with modern features like PBR still being added. I personally like how it's code-first (vs editor-centric like Godot), but the GUI options are really fugly and clunky.