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> That is the situation we are looking at here, that to use the apps I want to use I have to use those stores. Which is ridiculous, and it is naive to think it
by shaan7 3y ago
> That is the situation we are looking at here, that to use the apps I want to use I have to use those stores. Which is ridiculous, and it is naive to think it isn't going to happen when it is the state of gaming right now.
Consider the alternative where the only place to install apps (and hence games) is the Windows Store. Would that really be better? Windows Store's update process is lot worse than Steam (flaky download status, no way to make backups etc), and in many cases Steam has better integration with local payment processors.
- nerdjon 3y agoMaybe I shouldn't have said that there was a perfectly fine store on Mac and Windows, that isn't really true. I mean they do their job but yeah. But I can't even stay within Steam only if I wanted too. Which is well established as the standard platform, but that hasn't stopped publishers from pushing their own. Including Epic for that matter thanks to how popular Fortnite is. Sure ok Windows Store sucks but that is changing the conversation here, I fail to see what features a general App Store on my phone would add that would truly benefit to me as a user. But again my point here is that the choice on gaming has been removed from me if I want to play a particular game. Just saying don't play it, is not a valid argument to me.
- madeofpalk 3y ago> Sure ok Windows Store sucks but that is changing the conversation here It's exactly the conversation. The platform allowed for competition and better options to exist. You think the Windows Store is bad now? Imagine if it was a captive market that didn't have to compete with Steam and others. Lack of competition for payments on iOS means Apple faces no competitive pressure to reduce their fees. Developers and users lose out because of this.
- nerdjon 3y agoSteam has seemed perfectly fine with basically no real competition. For the most part the consensus seems to be that users only leave Steam when they have too not because they want too. The iOS App Store is fine with no competition (for users). How do users loose out from payment competition on iOS? I can't think of how I loose out on anything, in reality an app trying to convince me to use their payment option instead of iOS saves me money because I don't want to fall victim to dark practices when I want to cancel. Sure developers get a 30% cut but that seems to be the norm in the industry, that is what Steam charges. Developers can't just not tell me a yearly subscription is about to charge, make me call to cancel, but as a USER that is a good thing. If a developer tries to push me outside of the App Store to pay them, once again that is the Developer making the choice for me.