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IJON Deep State Space Explorer
- nhellman 3y agoThe link to the paper seems to be broken but it is openly available at IEEE explore: https://ieeexplore.ieee.org/document/9152719 https://ieeexplore.ieee.org/document/9152719 The paper explores manually guiding AFL-based fuzzers using annotations in the source code in order to more easily reach deep states. The Super Mario Bros example highlighted in the git repo uses a modified version of a C++ variant converted from disassembly of the original game: https://github.com/MitchellSternke/SuperMarioBros-C/ https://github.com/MitchellSternke/SuperMarioBros-C/ In this example, the only guidance used is an annotation that maximizes the x-position while accounting for different y-positions, allowing it to faster complete the game levels: https://github.com/RUB-SysSec/ijon-data/blob/c75433e1ce5252363803c2a9a221ee99808f796f/SuperMarioBros-C/source/Main.cpp#L340 https://github.com/RUB-SysSec/ijon-data/blob/c75433e1ce52523...