7 ms·
Card Game Rules
- Scarblac 3y agoMy go-to example of an ancient website that's still around and useful.
- deleted 3y ago[deleted]
- joemi 3y agoA really great resource. My usual game reference, BoardGameGeek, has a lot of the same info ultimately, but if you just want purely standard card game info, this is much better organized and displayed. Side note: Kind of funny that the site has Deutsch and English language options, but the cookie notice is in Italian. Anyone know why that is?
- remram 3y ago> the cookie notice is in Italian. Anyone know why that is? I don't know why that is, but it's on purpose. They are using cookieconsent2 from NPM but overrode the message strings.
- deleted 3y ago[deleted]
- majani 3y agoIs creating real money multiplayer versions of all these not a giant untapped opportunity? Cards and wagering are often a potent mix, yet only hold'em and rummy have gone in this direction for some reason
- qsort 3y agoLegal hurdles + not a lot of interest, probably. People who are willing to spend time to learn a game usually "converge" on games where there's a large community, and pretty much every popular game under the sun that's in the public domain has been implemented over and over.
- grimgrin 3y agoSome great indexes here. I often link https://www.pagat.com/class/ https://www.pagat.com/class/ My favorite card came discovery in adult life was the climbing genre. Haggis, Tichu, Dou Dizhu My second was learning about Cuttle and the timing of it/Magic the Gathering
- sitta 3y agoThe company I interned at back in '08 had multiple Tichu games going daily over lunch. It's where I learned to love the game. Sadly, they had a hiring freeze when I graduated in '09, and I had to move on. I still play, but I will always look back fondly on those daily games over lunch. When I do play Tichu these days, it's actually with the designer of Haggis, Sean Ross. He's been putting out a lot of traditionally inspired games over the past few years. He just published a game called Bacon which is a climbing game based on the traditional climbing game Guan Dan (https://www.pagat.com/climbing/guan_dan.html https://www.pagat.com/climbing/guan_dan.html). I'd recommend checking out both games! The hand size in Guan Dan is 27 cards, and that's not even the most in a traditional climbing game! An updated version of Haggis will also be coming out later this year, and it will support playing up to 6 players. The 4-player partnership version is particularly good. The reprint will also include some updated rules for the 3-player game, which I like a lot too. (I'd give you some BGG links, but it looks like it's currently down for maintenance.) That aside, Pagat is truly a gem. One of the best sites on the internet. I have spent hours and hours there learning and trying obscure card games. Thank you, John McLeod.
- grimgrin 3y agomost excellent. i've had a little interaction with sean, and recall some thoughts he shared in a thread about changes to haggis (in bgg). love to hear there is an update coming later this year! something i like about my copies of the original printing are the little rule/scoring cards that were great to hand to friends learning. i would love to pick up reprints mcleod++ thanks for the info
- lcall 3y agoI enjoy some games played with rook cards (or numbered cards: 4 colored suites of 14 cards each): https://www.pagat.com/kt5/rook.html https://www.pagat.com/kt5/rook.html https://archive.org/details/rook-instruction-manual-1924-images https://archive.org/details/rook-instruction-manual-1924-ima... (This actually has rules for more games than are found in its own table of contents.) There are many, for different ages and effort levels. (And with minimal adaptation, the same cards can be used for games normally associated with standard playing card decks, or "go fish" for children, or whatever.)
- password4321 3y agoWhat are the best digital interfaces for playing card games in-person? They have to be good enough to convert people who love faffing about with physical cards (not me).
- JKCalhoun 3y agoI've wanted to write a Web-based "card table" for some time but there's always some area I am ignorant in and so I have been unable to connect all the dots. I'd still love to do it some day.
- bongodongobob 3y agoThat's just not the right question to be asking. Not everything needs to be digital. If you think handling physical cards is "faffing about", it's just not for you and that's ok. Edit: How you're holding and dealing the cards is quite literally part of the game. You can read people by how they fling the cards when dealing or how they rearrange in their hands, etc. It's meant to be a tactile experience. It's part of the fun. Yes of course you can play whatever you want online. Call me old fashioned, but 5 dudes at a table playing cards on their phone just grosses me out.
- scubbo 3y ago> How you're holding and dealing the cards is quite literally part of the game. You can read people by how they fling the cards when dealing or how they rearrange in their hands, etc. It's meant to be a tactile experience. It's part of the fun. For some people. Others (like myself!) actively dislike games where you have to read social cues, and prefer to be able to focus on the explicit (not implicit) game mechanics, keeping their socializing brain separate from (but still active during!) game-playing. Again - other people can enjoy things in other ways to you, and (so long as they're not hurting anyway) they are not wrong to do so.
- furyofantares 3y agoActually it's OK if someone else would like to play cards in person without physical cards.
- baudaux 3y agoYou can play solitaire family games in exaequOS: https://exaequos.com/?a=/usr/games/csol https://exaequos.com/?a=/usr/games/csol
- JimWestergren 3y agoI love pagat.com and it is often used as an authority source of game rules. Related note: it links to my own card game that I created: https://luris.org https://luris.org