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Ah, it was on my list, now I can cross it, thanks. If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 wh
by quadcore 3y ago
Ah, it was on my list, now I can cross it, thanks.
If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it's not rendered-to-texture. Well pretty sure it's not. It's so smooth, you dont see a poly nor a texel. It also runs on a 2002 computer. A marvel of tech-artistery.
- dtech 3y agoIt isn't just a skybox?
- quadcore 3y agoThe original sky is mostly procedural, I forgot to mention. The newer skies are more traditional skyboxes.
- scrollaway 3y agoWhat's your question, more specifically? Also what do you mean by "the original sky"? Because it was already a skybox in the WoW original 2004 release, even if there were some procedural elements added on top.
- quadcore 3y agoSomeone in the discussion found an interesting technique from Homeworld 2.
- k12sosse 3y agoDayZ got a real nice upgrade to their vanilla skybox this year. Procedural weather also coming. You'd think this is all very simple to do and sure it is, to a pro and outsider, but the arma3 engine is long in the tooth and DayZ had some serious neglect for a couple years. Nice to see development has been reignited into overdrive in its 10th anniversary year.
- dantondwa 3y agoHere is a breakdown of a WoW skybox by a Blizzard artist: https://80.lv/articles/how-to-create-skies-for-3d-games/ https://80.lv/articles/how-to-create-skies-for-3d-games/ TLDR. it’s multiple skybox meshes layered
- throwaway7679 3y ago> and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares Ground textures, cliffs, and ramps are tiles.[1] A heightmap modifies tile corners.[2] Everything else is an individually-placed object. [1] https://www.hiveworkshop.com/attachments/wc3search-tutorial03picture17-jpg.3494/ https://www.hiveworkshop.com/attachments/wc3search-tutorial0... [2] https://www.hiveworkshop.com/attachments/15-jpg.7734/ https://www.hiveworkshop.com/attachments/15-jpg.7734/
- waste_monk 3y agoUnrelated but on the topic of skyboxes, I always thought the backgrounds of Homeworld were really nice... turns out it's just vertex color gradients. https://simonschreibt.de/gat/homeworld-2-backgrounds/ https://simonschreibt.de/gat/homeworld-2-backgrounds/ http://simonschreibt.de/gat/homeworld-2-backgrounds-tech/ http://simonschreibt.de/gat/homeworld-2-backgrounds-tech/
- quadcore 3y agoWell done, this is something like it. That tesselation is awesome. The result is gorgeous and fast. Really beautiful. Cant upvote enough.