5 ms·
>It enabled high speed streaming of data to enable games like Ocarina of time to essentially be seamless when going from location to location I recall reading
by incahoots 3y ago
>It enabled high speed streaming of data to enable games like Ocarina of time to essentially be seamless when going from location to location
I recall reading this very same statement in a game mag during that time. It made a lot of sense considering how often the PSX would need to load in the map. Resident Evil 2 comes to mind, then MGS. MGS got away with the loading because it hid it behind the various FMVs.
>Hell the PSX has that terrible fixed point integer based calculation so it causes polygons "snapping into place" that causes the wobble effect so its not like they were the only ones making decisions that made the final product not as good as it could have been.
Yeah, then there was this. To be fair to Sony, I think they went cheap on the initial PSX as it was uncharted territory and I'm certain the finance gurus had pumped the brakes on being too lofty out the gate. Now the "wobbly" graphics are viewed as an aesthetic lol.