7 ms·
Fantastic work from these artists, the engine really just lends itself to these environments it seems! As a side Anyone know of a good way to get the geometry
by scanny 3y ago
Fantastic work from these artists, the engine really just lends itself to these environments it seems!
As a side Anyone know of a good way to get the geometry of Quake maps out as a 3d model? I thought it would be quite cool to view these on the web. Either individual buildings or as a fly-through.
Edit:
Found the following leads:
1. https://github.com/sbuggay/bspview
2. https://github.com/passiomatic/elm-quake3-renderer
If you download the jam, go into the "maps" folder and on the following url, https://sbuggay.github.io/bspview/ https://sbuggay.github.io/bspview/ (1), use the "Load Map" button you can see a basic version (broken skyboxes) if you load a .bsp file.
- deleted 3y ago[deleted]
- garblegarble 3y agoThis does the trick quite nicely (unless you want them textured, anyway) - https://github.com/fzwoch/bsp2obj https://github.com/fzwoch/bsp2obj I tried it on the map BSPs from https://github.com/fzwoch/quake_map_source/tree/master/bsp https://github.com/fzwoch/quake_map_source/tree/master/bsp Edit: Following a sibling comment, Trenchboom can also export as OBJ from the GUI
- skribb 3y agoYou might also be interested in: https://noclip.website/ https://noclip.website/ (not quake maps) I also know https://www.halospawns.com/app https://www.halospawns.com/app used to have quake maps (dm6 at least), but can't find it now.
- barbariangrunge 3y agomost maps these days are made with something called trenchbroom. Try opening a map and looking for export options. You can open the original game's levels too
- Tao3300 3y ago> the engine really just lends itself to these environments So I used to think "this would make one hell of a Quake level" in places that it would be really inappropriate to think that: government buildings, hospitals, a school or two. It occurs to me now that these were all Brutalist-influenced buildings. This is something I never ever talked about, growing up in the wake of Columbine. In retrospect I guess it's not that I'm a psychopath, but that I unconsciously recognized that that sort of design was smack in the middle of the Quake engine's wheelhouse. Still probably going to keep those thoughts to myself.
- gorkish 3y agoMy friends and I made levels of our school campus dorms, etc. for both Doom and Quake. This was all prior to Columbine and nobody thought it was strange in the slightest; on the contrary everyone thought it was awesome (faculty included). A couple of years later, and who knows how it would have been perceived or if we would have even felt that it was appropriate. We only had two buildings with an architectural style that favored the game environments though. They were both built as "modern" buildings some time in the 70's. Somewhat unsurprisingly the school has since torn them down at great expense and replaced them with buildings that are stylistically compatible with the rest of campus.
- ep103 3y agoWe did that post-columbine. One of our friends made the map in something like CS or something. Our little friend group thought it was awesome, but it was also tacitly understood that at no point could we tell anyone outside our tiny little trust circle about it, god forbid they thought we were like the columbine kids, instead of just trying to play a game in like, one of the two buildings we spent half of our lives in thus far. I don't know if he ever even ultimately shared it with us. We also made the school in a starcraft map using the blue resources as hallways IIRC, and were quiet about that one too, for the same reason haha
- jprd 3y agoToys R Us. 90s. Teammate made a map of our store. Pure. Therapy. 9/11 happens and those maps are now dust (no pun intended).