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> Naively we might see games like Go, Chess, StarCraft, and Dota as more "complex" The strong AIs made for those games had access to some crucial human "help"
by sapiogram 3y ago
> Naively we might see games like Go, Chess, StarCraft, and Dota as more "complex"
The strong AIs made for those games had access to some crucial human "help" though.
* AlphaStar (For StarCraft) was trained on a massive database of human games, while this project started Pokemon Red with a blank slate.
* AlphaZero and AlphaZero Chess did start blank slate, but had a hand-coded and domain-specific search algorithm (MCTS) to explore various actions (800 iterations IIRC) before actually making that action. There's no obvious way to do something similar for Pokemon Red.