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Quake 3, I do believe, had it's own shader language so the designers could have more control over visual effects. https://icculus.org/gtkradiant/documentation/
by soks86 3y ago
Quake 3, I do believe, had it's own shader language so the designers could have more control over visual effects.
https://icculus.org/gtkradiant/documentation/Q3AShader_Manual/ch01/pg1_1.htm https://icculus.org/gtkradiant/documentation/Q3AShader_Manua...
The dude was definitely doing stuff no one else had ever done.
Then again I have a 90's game dev book that covers ASM as well as manufacturing then programming your own sound card using the parallel port so... you're not wrong.
- hnthrowaway0315 3y agoYeah I agree. He is definitely doing new stuffs no one is doing. I don't really think it's realistic for any programmer to set a such high objective.