9 ms·
Hey all, if you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native
by TrevorSundberg 3y ago
Hey all, if you’re willing to try again we just put out a fix that dramatically helps performance on some machines. Since this was a port to WASM from a native game engine, it turns out the issue was in our frame rate limiting code which wasn’t playing well with browser timing APIs:
https://raverie-us.github.io/raverie-engine/ https://raverie-us.github.io/raverie-engine/
- 3836293648 3y agoDidn't see that till now, but yes, that is so much better.