7 ms·
The "Ball on Platform: Edge Balance" one seems super interesting to me. Is the sample solution just hardcoded or is there some maths behind it to make it work
by nebster 3y ago
The "Ball on Platform: Edge Balance" one seems super interesting to me.
Is the sample solution just hardcoded or is there some maths behind it to make it work from any location/initial speed?
- hddqsb 3y agoIt's robust. I hamstrung the model solution by forcing pistonAcceleration to be 0, and forcing hingeAcceleration to be 0 during the first second, but it still "caught" and balanced the ball.