6 ms·
I haven't tried this out, I wonder how well the Halo 1 net protocol works over a less reliable connection. I encounter issues as soon as I momentarily minimize
by nhellman 3y ago
I haven't tried this out, I wonder how well the Halo 1 net protocol works over a less reliable connection. I encounter issues as soon as I momentarily minimize the emulator and it does not recover without starting a new game.
I wonder if it is enough for XLink to simply send the packets through a networked tunnel or if it actually needs to modify the packet payload somehow. The consoles might be able to handle everything as long as they are able to communicate with each other?
- paulryanrogers 3y agoMy friends tried it back in the day and it seemed pretty laggy, like 100ms, even with broadband cable. Hosts definitely had the advantage.
- bradfox2 3y agoI played competitive HaloCE through 3 at a professional level. XBConnect is what people playing competitive CE used prior to halo 2 and xbox live. Game was playable up to about 60ms, with <40 greatly preferred. Hosts had a large advantage, but off host was very predictable, and required leading the targets. The same advantage existed on LAN, with competitive tournaments setup to trade host advantage for team color advantage. The last in person CE lan I attended, we were playing on modded Xboxes with a patched version of the game that allowed a third box as a neutral host, and added an on screen timer. Happy to expand on the details if anyone is interested.