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It looks like the Godot problem is that Chrome on Apple systems by default uses the native Apple OpenGL driver, which are broken, and can be worked around by pa
by devit 3y ago
It looks like the Godot problem is that Chrome on Apple systems by default uses the native Apple OpenGL driver, which are broken, and can be worked around by passing --use-angle=metal to Chrome to tell it to use the new experimental Metal backend.
So in practice it's probably going to be fixed by the time a new game is released, and otherwise you can tell users to start the browser with the proper command line, or contribute a workaround to Godot yourself.