8 ms·
Except you can because of unreal’s perpetual license. You’d just have to use the same pricing attached to the version of source you use
by isaiahg 3y ago
Except you can because of unreal’s perpetual license. You’d just have to use the same pricing attached to the version of source you use
- ndsipa_pomu 3y agoIf you'd amended the source, then it wouldn't be the same version and the license would be invalid. If you want to use the perpetual license, you can't do anything with the source.
- doikor 3y agoExcept that is what the Unreal Engine license allows you to do https://www.unrealengine.com/en-US/eula/unreal https://www.unrealengine.com/en-US/eula/unreal > 2. How You Can Use the Licensed Technology > Epic grants you a non-exclusive, non-transferable, non-sublicensable license to privately use, reproduce, display, perform, and modify the Licensed Technology in accordance with the terms of this Agreement (the “License”). This means that as long as you are not violating this Agreement or applicable law, you can privately use the Licensed Technology however you want. If you want to share the Licensed Technology or anything you make with it, Sections 3 and 4 below address when and how you can do that. In section 3/4 it goes to that you can compile your game and give the output to outsiders if you pay the roylaties when applicable or share them royalty free on epics github (basically you make a pr to merge your stuff upstream) or on unreal marketplace (sell it)
- ndsipa_pomu 3y agoWell, you can always modify source code and use it privately - you hardly need a license for that. The additional sections that allow distribution are the important bits and I guess the devil is in the details.
- xeromal 3y agoThe point is that if you're a game company. You have a way to legally make modifications to the engine even if Epic goes belly up.
- nflfojfb 3y ago[dead]
- dcow 3y agoNo you cant.
- ndsipa_pomu 3y agoWho could stop you and how would they know about it?
- hx8 3y ago> Well, you can always modify source code and use it privately - you hardly need a license for that. You do need a license to modify the source, use it internally, and then sell a binary you've produced with the modified source.
- ndsipa_pomu 3y agoIt's the "sell a binary" bit that introduces the need for a license.
- cdash 3y agoWhy is there so much misinformation around this. None of what you said is true.
- ndsipa_pomu 3y agoPossibly because people like you respond with no actual information in your post that people could learn from?
- vinceguidry 3y agoI am less impressed with the defensiveness you're responding with when ignorance is pointed out than I am with the people pointing out the ignorance.
- ndsipa_pomu 3y agoI'm not intending to be defensive (I'm sure there's loads of people on here with more knowledge about licensing terms), but usually a corrective post is something that we can learn from. Just saying something is wrong with no more info seems against the spirit of HN.
- vinceguidry 3y agoMisinformation is more against the spirit.
- ndsipa_pomu 3y agoWell misinformation wasn't my intention.