7 ms·
For networking I use a combination of Godot's RPC commands[0], their new high-level nodes[1][2] and a fork of GodotSteam[3], which passes it all through Steam's
by cridenour 3y ago
For networking I use a combination of Godot's RPC commands[0], their new high-level nodes[1][2] and a fork of GodotSteam[3], which passes it all through Steam's INetworkMessages framework.
[0] https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html https://docs.godotengine.org/en/stable/tutorials/networking/...
[1] https://docs.godotengine.org/en/stable/classes/class_multiplayerspawner.html https://docs.godotengine.org/en/stable/classes/class_multipl...
[2] https://docs.godotengine.org/en/stable/classes/class_multiplayersynchronizer.html https://docs.godotengine.org/en/stable/classes/class_multipl...
[3] https://github.com/cridenour/GodotSteam https://github.com/cridenour/GodotSteam