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How big is your team? How do you code review? How do you unit test? How are you maintaining 3 year old blueprints? This will work just fine for small indie gam
by sha90 3y ago
How big is your team? How do you code review? How do you unit test? How are you maintaining 3 year old blueprints?
This will work just fine for small indie games and teams where the code is thrown out after a year, but there's no scaling this. I've worked with enough 10 year old Max/MSP patches to know that you will have an unmaintainable mess of wires that is as good as garbage after a while.
Larger teams typically use Blueprints to prototype but then rewrite in C++. This is a perfectly fine use case, but ultimately you still need it "written down" for the maintainability.
tl;dr Blueprints are a tool in the process to writing C++, they aren't a replacement.