6 ms·
What you've just described is basically every networked video game, the majority of which are happily running via c++. (Plus some increase in content load over
by Reticularas 3y ago
What you've just described is basically every networked video game, the majority of which are happily running via c++.
(Plus some increase in content load over the network, which does exist ala runtime mod loading, streaming, etc)
- pjc50 3y agoYes? Not architecturally different, but with fewer bugs. People are always complaining about bugs in videogames.