7 ms·
Very interesting, indeed, they seem to be driven by better fluid simulations... remarkable that they find their way into games. I was always under the impressio
by Macuyiko 3y ago
Very interesting, indeed, they seem to be driven by better fluid simulations... remarkable that they find their way into games. I was always under the impression that Navier Stokes was hard in 3d, but it does seem like there are performant solutions now that are easily offloaded to the GPU, e.g. https://github.com/chrismile/cfd3d https://github.com/chrismile/cfd3d (and NVIDIA also has some blog posts about it).
Edit: I also just found this: https://www.youtube.com/live/569oSOSoKDc?si=8V5buRMoI3IKqLQp&t=3058 https://www.youtube.com/live/569oSOSoKDc?si=8V5buRMoI3IKqLQp... -- which is very close to what you describe and fully matches the kind of particle systems I was hinting at, thanks!