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It's iOS only because Android does NOT support accelerometer within the browser.
by smileplease 15y ago
It's iOS only because Android does NOT support accelerometer within the browser.
- nagoo 15y agoAlso no websocket support in Android browser yet (http://caniuse.com/#feat=websockets http://caniuse.com/#feat=websockets). This makes things a little less ideal for realtime gameplay (even with the fallback options provided by socket.io).
- nkassis 15y agoThat's pretty sucky. Does anyone know if chrome for Android support it? I was hoping for WebGL and Websockets in 4.0 but I guess neither is around :(
- ajross 15y agoThis bug claims that it does: http://code.google.com/p/android/issues/detail?id=25221 http://code.google.com/p/android/issues/detail?id=25221 The current direction does seem to be towards end-of-lifing the Android browser (and ChromeOS) and moving Chrome in as the default.
- nagoo 15y agoShould also note that DeviceOrientation (aka "accelerometer in the browser") is in Android 3.0+ (although that doesn't do much for most of the devices out there). http://caniuse.com/#feat=deviceorientation http://caniuse.com/#feat=deviceorientation
- idm 15y agoIt's working with ICS, in the default browser.