5 ms·
I tried some hl2 maps and the need for speed most wanted map. I'm really impressed by how close the rendering is to the original games. Not only did they get th
by MaPi_ 3y ago
I tried some hl2 maps and the need for speed most wanted map. I'm really impressed by how close the rendering is to the original games. Not only did they get the lighting and shading right, there are also details like the NPCs being present, or even animated falling leaves particles in the most wanted map.
- nness 3y agoI'm at a loss how they managed to convert/managed so many different formats — the textures, level data, sprites, etc. Rare games on the N64 made extensive use of "vertex shading" like techniques, and these have all been carried over to a higher degree than I would've expected... What an undertaking!
- petargyurov 3y agoOff topic, but you're the guy who made the HN User Tag script! I recognise you since I have you tagged as "tag-legend". Still waiting for you to post your creation as a Show HN! ;)
- e12e 3y agoSeems to be a few? https://news.ycombinator.com/item?id=17717598 https://news.ycombinator.com/item?id=17717598 https://github.com/Tgeo/HN-User-Tagger https://github.com/Tgeo/HN-User-Tagger Link to the one you use?
- petargyurov 3y agoIt's this one: https://github.com/lachlanmcdonald/hackernews-user-tags https://github.com/lachlanmcdonald/hackernews-user-tags
- quchen 3y agoNow I'm interested as well!
- petargyurov 3y agoThis one: https://github.com/lachlanmcdonald/hackernews-user-tags https://github.com/lachlanmcdonald/hackernews-user-tags
- nwoli 3y agoI believe it’s open source so it’s a big shared work by many hands
- jsheard 3y agoIt is open source, but it looks like most of it was done by the main developer: https://github.com/magcius/noclip.website/graphs/contributors https://github.com/magcius/noclip.website/graphs/contributor...
- pfedak 3y agoMany of the contributions are others reversing and implementing a new game on top of the existing API, so the really labor-intensive per-game work is still spread out reasonably well.
- gcr 3y agoA lot of games use similar or derived map formats (for instance, most Valve games). There’s a fair bit of game-specific tinkering to do, but you sometimes don’t have to reverse-engineer a new binary format from scratch…
- zirgs 3y agoIn wind waker maps even NPCs are animated.
- poglet 3y agoI clicked on a few and assumed they were ripped from the original game, it is really that accurate.
- deleted 3y ago[deleted]
- jezzamon 3y agoThey are definitely ripped from the game. More significantly, there's a lot of work on the rendering engine side of things to make all these different types of games with their different rendering techniques work on the browser.
- Cloudef 3y agoThe author's youtube channel is also a nice gem: https://www.youtube.com/@JasperRLZ/videos https://www.youtube.com/@JasperRLZ/videos