6 ms·
"There are lots of cool uses for NFTs in game settings." Rolls eyes. NAME ONE.
by throwaway675309 3y ago
"There are lots of cool uses for NFTs in game settings."
Rolls eyes. NAME ONE.
- idlewords 3y agoWarning you off scammy games.
- nomel 3y agoTradable cards, characters, items. Since it's external, rather than in some company database, it's possible to integrate them into other games. I've never owned an NFT, so maybe I don't understand, but in game items/whatever seem like an actual use case, if it's considered a public database, with transaction tracing. There's plenty of evidence that people want to be able to trade/sell in game items, considering there's an existing industry around it, unrelated to NFTs.
- frumper 3y agoWhat games accept NFT items from other games?
- JumpCrisscross 3y agoAlso, why would you accept another game's NFT? What is the present value of the marginal users who choose to play your game because it accepts their NFT avatar?
- rkho 3y ago[flagged]
- deleted 3y ago[deleted]
- piva00 3y agoA strawman doesn't help your argument. There was nothing in GP's comment stating anything covered by your hyperbole. People can implement whatever they want if they are curious, the discussion here is focused on adoption, and based on technical facts that would hinder adoption we can say that it's probably never going to be a reality where NFTs are the solution for cross-game item trading. Not sure why you needed this passive-aggressive hyperbole, I don't feel GP's comment was that offensive to require this, do you have any issues with people criticising NFTs?
- rkho 3y ago> There was nothing in GP's comment stating anything covered by your hyperbole. You're right, I was lashing out at the general vitriol in every comments section involving cryptocurrency. GP, I'm sorry you caught a stray. > we can say that it's probably never going to be a reality where NFTs are the solution for cross-game item trading. I don't see the model with today's system either, but I'm going to leave it to people smarter and more ambitious than myself to figure it out. > Not sure why you needed this passive-aggressive hyperbole I'm simply done with the portion of the HN readership that decides to switch over to Reddit Mode whenever the topic of crypto comes up. It's simply anti-intellectual cargo culting drivel. > do you have any issues with people criticising NFTs? Nope, I have my own criticism of NFTs and cryptocurrency. But I don't believe it's good for the health of HN to continue seeing the same vitriolic ad hominem every time the topic comes up. There's plenty of ways to give good criticism of the space, i.e. Moxie[1] Again, reiterating that GP caught a stray in this context. The general outline of this response to you could in theory be its own top level comment. [1]: https://moxie.org/2022/01/07/web3-first-impressions.html https://moxie.org/2022/01/07/web3-first-impressions.html
- nomel 3y ago> GP, I'm sorry you caught a stray. Sheesh. This is the first and last time I participate in an NFT related thread.
- delecti 3y agoDifferent games work differently though. Just for the sake of example, a sword in World of Warcraft has a fundamentally incompatible set of stats and assets from one in Skyrim. Even if both WoW and Skyrim added integration with the same blockchain, and support for obtaining an item because it was newly added to your NFT wallet, they'd both still need to independently add stats for each possible item that the other added. That same problem quickly multiplies exponentially for each new game that integrates with the same blockchain. And that's just the very start of technical problems. Another major obvious question is: why does Blizzard benefit from you as a user getting access to a sword that you obtained while playing Skyrim? All the ideas about game items being on the blockchain are half-baked at best.
- dharmab 3y agoEven the games that have successful have cross game items- like Blood Dragon Armor in Mass Effect and Dragon Age- had to have entirely separate 3D models for the item. Because the Grey Warden and Commander Shepard have different bodies!
- nomel 3y agoI'm not sure I understand how having different models is a valid criticism, especially since it's an implementation detail. To me, the "neat" idea is that there's some trading system that lives outside of the game company owned database, allowing it to be possible. Some other public database, with a sane transaction record, would work just as well. For the choice in the implementation detail, plenty of clothing systems (Roblox included, ffs) support morphing, to fit any body shape. I don't think that necessarily always makes sense though. Having different assets, to fit the style of the game, might be a benefit in some cases. I don't know. I like the idea of being able to give in game stuffs to my friends. I don't care how it's done, NFT or not. What do you suggest?
- kemotep 3y agoI’m sure you can understand why game developers are not too keen on allowing third parties to upload arbitrary code into their online games that they can’t easily control? Allowing people to upload a weapon that does infinite damage or a skin that’s smart contract means any interaction with it steals all other contents of that user’s wallet is probably not a sustainable solution to allowing you to trade things with your friends.
- nomel 3y agoEveryone is latching onto the second sentence, rather than the first. Tradable items is the use case. Being a public database means you can use it for other things. That was one silly example of having a public store. Obviously, a Skyrim helmet isn't useful in a Kitty Korner Pet House. I don't know much about NFT, or have any experience. I thought it was neat. I don't think discussions about NFT are worthwhile, here.
- xk_id 3y agoOh wow. It’s 2023 and people still ask this... where have you been the last 5 years while this question has been answered over and over again, by many, including on this site?